Core Topic 9: Match Related
Module: Master The Opponent: 7-12 Years Old Classroom: Use The 360TFT Game Model Original Location: https://www.skool.com/football-coaching-academy-5676/classroom
TLDR
Every skill I’ve coached up to this point, receiving under pressure, attacking 1v1, creating space, using disguise, only matters if it transfers into the game. This final topic gives players the space to apply what they’ve learned in a realistic, match-like environment. It’s not scripted or controlled, it’s the game, and the game is messy.
I use small-sided games with simple rules but complex decisions where constraints guide learning without removing creativity. I adjust the environment through pitch size, number of goals, or overloads to emphasise different skills. I encourage players to scan, adapt, and respond based on what they see, not what I tell them. I coach with guided questions like “What did you see?” rather than instructions because ownership matters.
Game formats include 4v4 with everyone constantly involved, directional 6v6 that’s more like real football, overload games like 5v3 for problem-solving, and multi-goal games where scanning becomes essential. I use constraints gradually including technical (maximum touches, weak foot only), tactical (can’t score until all players in opposition half), physical (pitch size variations), and mental (silent football) constraints.
Common problems include players reverting to old habits (reduce numbers first), same players dominating (use constraints requiring everyone to score), becoming a kickabout with no learning (stop to highlight moments), and not trying practised skills (reward attempts, not outcomes).
I measure success by attempts to use practised skills, decision-making improving, players helping each other, resilience after mistakes, and joy in playing, not just scorelines or perfect execution. Success is progress, not perfection.
Connect the dots. Play the moment. Make the right decision.
Why This Topic Matters
Every skill we’ve coached up to this point—receiving under pressure, attacking 1v1, creating space, using disguise—only matters if it transfers into the game.
That’s what this final topic is about: giving players the space to apply what they’ve learned in a realistic, match-like environment. It’s not scripted. It’s not controlled. It’s the game, and the game is messy.
This topic helps players take ownership of their decisions and develop the ability to adapt, improvise, and stay composed when things don’t go to plan.
How We Coach It
We use small-sided games with simple rules but complex decisions
The constraints guide learning without removing creativity.
We adjust the environment to highlight concepts
Pitch size, number of goals, overloads, or constraints emphasise different skills.
We encourage players to scan, adapt, and respond
Play based on what they see, not what we tell them.
We coach with guided questions, not instructions
“What did you see?” beats “You should have passed.” Ownership matters.
Match-related play gives us a chance to step back. It’s where we see what’s stuck. Where we see which habits are automatic and which ones still need work. Some players thrive in chaos, others need help connecting training to matches.
What Success Looks Like
It’s not clean. It’s not perfect. And that’s the point.
We want players to try things. To solve problems. To make mistakes and learn from them. Think of a small-sided game where a player scans, creates space, receives under pressure, and beats their opponent to finish. That’s not luck, it’s transfer.
That’s everything we’ve taught, stitched together in a real game moment.
Game Formats That Develop Decision-Making
4v4 (Plus Keepers)
- Everyone involved constantly
- Decisions every few seconds
- Natural width and depth
- All phases of play present
Directional 6v6
- More like real football
- Positions start to matter
- Combination play develops
- Transition moments increase
Overload Games (5v3, 4v2)
- Possession team learns patience
- Defending team learns pressure
- Constant problem-solving
- Builds confidence on ball
Multi-Goal Games
- Scanning becomes essential
- Quick switches of play
- Decision complexity increases
- Creativity rewarded
Choose formats based on what needs development, not random selection.
Common Problems and Solutions
| Problem | Solution |
|---|---|
| Players revert to old habits under pressure | Reduce numbers first. 3v3 before 7v7. Build success gradually. |
| Same players dominate every game | Constraints that limit touches or require everyone to score. |
| Just becomes kickabout, no learning | Stop briefly to highlight moments. “Did everyone see that?” |
| Players don’t try what we’ve practiced | Reward attempts, not outcomes. “Love that you tried the disguise!” |
Constraints That Create Learning
Technical Constraints
- Maximum/minimum touches
- Weak foot only
- Must beat player before passing
- All goals must be first-time
Tactical Constraints
- Can’t score until all players in opposition half
- Must make 5 passes before shooting
- Goals from crosses count double
- Offside line at halfway
Physical Constraints
- Pitch size variations
- Time limits per attack
- Sprint recovery after goals
- Continuous play without breaks
Mental Constraints
- Silent football (no talking)
- Play with numbers up/down
- Multiple balls in play
- Surprise rule changes
Layer constraints gradually. Too many kills the game.
Coaching During Match Play
When to Stop
- Safety issue
- Teaching moment for whole group
- Highlight brilliant play
- Major tactical breakdown
When to Let Play
- Individual mistakes
- Players problem-solving
- Flow is good
- Learning happening naturally
How to Question
- “What did you see?”
- “What were your options?”
- “Would you do it differently?”
- “How did that feel?”
What to Praise
- Brave attempts
- Unselfish play
- Problem-solving
- Transfer from training
Remember, less coaching often means more learning in match play.
Key Coaching Points
- “Play what you see” (read the game)
- “Try what we practiced” (transfer skills)
- “Mistakes are fine” (encourage risk)
- “Help each other” (collective solving)
- “Keep playing” (resilience)
These are reminders, not constant instructions. Let the game teach.
Progression Through the Session
Start: Arrival Activity
Free play or simple game. Get moving, get touches.
Build: Skill Focus
One key concept from earlier topics. Quality repetition.
Apply: Conditioned Game
Constraints that encourage using the skill.
Compete: Free Play
Minimal coaching. Let them play and express.
This structure creates natural transfer from practice to performance.
Measuring Success in Match Play
Look For
- Attempts to use practiced skills
- Decision-making improving
- Players helping each other
- Resilience after mistakes
- Joy in playing
Not Just
- Score lines
- Perfect execution
- Following instructions
- Avoiding mistakes
- Individual brilliance
Success is progress, not perfection.
This content is part of the 360TFT Football Coaching Academy - Use The 360TFT Game Model