Final Third Decision Making

The final third is where technique meets intelligence. Where all the systematic build-up work pays off or gets wasted through poor decision-making.

Your finishing drills from the 360TFT collection include different types of finishes (one touch, placed, power, low-driven, finesse, chip, back-to-goal, rebound) because real matches present varied decision-making scenarios. The technique is only part of the solution.

When to shoot, pass, or dribble:

This isn’t about rigid rules. It’s about recognising contextual cues that suggest the best option.

Shoot When:

Pass When:

Dribble When:

Cross selection and timing:

The UEFA B licence materials show an example of crossing analysis: tracking cutbacks, crosses, and runs in behind over 10 games to identify patterns in effectiveness.

From that example:

Cross Selection Criteria:

Timing Factors:

Finishing patterns analysis:

Power vs Placement:

Power finishes work when the goalkeeper is positioned correctly but can’t reach the ball due to velocity. Placement finishes work when the goalkeeper is positioned poorly or when accuracy is more important than power.

High vs Low:

Low finishes are generally more effective because goalkeepers have to get down to save them. High finishes work when the goalkeeper is already low or when you’re finishing from close range.

Near Post vs Far Post:

Near post finishes work when you can get the ball there before the goalkeeper can react. Far post finishes work when you have time to pick your spot or when support players are arriving at the far post.

First Time vs Controlled:

First time finishes work when the ball arrives at the correct height and pace. Controlled finishes work when you need to adjust your body position or when the ball arrives at an awkward height.